Teching This Deck Till I Flip


Teching This Deck 'Till I Flip

My Process 


As usual I have chosen a project that is probably a little out of my skill range, but if I can pull this off my skills will grow immensely. I'll officially be better in Rhino than I am at Blender. 


For my biggest project yet, I've chosen a Tech Deck that I have to recreate to high accuracy in Rhino. The deck itself is highly nuanced with it's curves, so a simple shape wont cut it. It will take some surface modeling to get the job done. The rest seems fairly doable, save the trucks which will require a little surface modeling. 




For some reason the picture resolution looks like dog s**t, but hey there it is. 

To make sure my object actually look like a real tech deck I've have to figure out all the little dimensions involved. I have to form the deck, the trucks and their base, then the little screws and hex nuts. The latter few will be a breeze to model. 


UPDATE

November 14th, 2024 ~ Reading Break





I've been locked in.

This has been the BANE of my existence, but in the best way.

All I REALLY need to do now is figure out how to get the Network Surface command to work on the deck. I'm having issues with my iso curves... I'm totally lost and I cant seem to understand it. I feel like the mesh I have defines the surface pretty well. Apparently lines going in the U and V direction cannot intersect, which is precisely where my issues lie: how can you create a grid without ANY intersections? This makes no sense to me right now. 

I'm sure it'll click soon, it just needs to marinate in my head. So far this project has really taken my 3D software skills to new levels, and it seems to me that network surfaces will take me to the promised land. If I can master network surfaces, the doors open up to pretty much any possible shape.



FINALE 

November 19th, 2024





I'm finally done my skateboard. It took a lot of trial and error, but I made it to the finish line. I'm really proud of what I accomplished. I even spent extra time to do the decals on the bottom of the board.




I thought doing the decals would only take an hour or two, but my understanding of how to extrude the pattern onto the surface of the board wasn't quite there yet. It was an all day endeavor. I learned some tricks from the professor that will make doing anything like this in the future much easier. 




Here's a picture of the exploded view. 



Like I said, I'm glad to be done and moving onto our next project, but at the end of the day I really enjoyed this project. It has been such a stepping stone for me in Rhino, and gave me a drive to master network surfaces moving forward. I learned after the fact how to clean up messy edges, and the power of assigning objects to layers, which I think will really help me in my following projects. 





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