Screw You (Literally!)



 Screw You



I'm sorry that was a little rude, but literally we're talking about screws today. 

This screw was an in-class exercise that we did a week back or so. I was the first time I used the Sweep1 command in Rhino. While the command itself wasn't that hard to execute, it did show me some of the nuance that's needed to get the command to work. If I remember correctly, the triangle that was to be swept around as the screws threads couldn't be touching the track twice. This meant that I had to scale my triangle down a little so it was only in contact with one portion of the track at any given time. 

When I did the command first time around, this little quirk didn't make much sense, I just did what the instructor told me to do. However, the more familiar I become with the software and it's rules these operations begin to make complete sense: Sweep1 only works with one track, Sweep2 requires an object to contact two tracks. Because the track used in the screw was technically one singular line, coming in contact with that twice confuses the software when you perform Sweep1. 

Again, when you first learn a bunch of new commands and rules to something as complex as Rhino, limitations often feel very arbitrary. But with a little time and tinkering you begin to understand the way the software thinks, and I find this journey very satisfying.







 

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